


There are secret treasure chests to uncover, challenges to beat for rewards and loot to scoop up from fallen enemies as your work as a demon hunter racks up enough experience for you to level up.

You must gain Overdrive by killing monsters to activate these devastating attacks, that can soon sway battles back in your favour – whether that be raining down meteors, protecting yourself with a magical shield or teleporting to inflict status conditions. And, fighting to atone for a dark pact that he once mistakenly made, Victor also has access to demonic powers. These can be broken down into melee (swords, hammers, scythes and rapiers) and ranged (shotguns, lightning guns, hand mortars and spell tomes) categories, resulting in a flexibility in approach that leaves the decision entirely up to you as to whether to get up close and personal or take out your enemies from a distance.Įvery weapon has three unchangeable attacks – one being your standard attack and the others being special attacks that have cooldowns – that you can use to fell your enemies, represented with icons that appear at the base of the screen. Played from an isometric perspective, the experience does away with class-based characters to instead grant you the freedom to choose which two weapons Victor wields at any time – a design choice that lends the game its greatest strength.
